The Gamebook of Dungeon Tropes
A generated novel for NaNoGenMo 2015.
Computational creativity, interactive fiction and game design devblog.
An argument that planning for future states is a core aspect of satisfying game experiences.
A Chrome extension which takes over the new tab page and fills the screen with cellular automata visualisations.
Using linear logic for narrative generation highlights the correspondence between stories and proofs.
The possibilities of interactive television beyond gamebooks and videogame tropes.