3 August 2017 The Pleasure of Planning Ahead An argument that planning for future states is a core aspect of satisfying game experiences.
25 February 2016 Framing Bots The complications of authorial responsibility for semi-autonomous bots.
16 May 2016 Autonomous Generated Intelligence The philosophy of machines and the limits of categories.
11 August 2015 A Study of Generated Comics Generating stories using plausible rather than literal connectivity.
12 December 2017 Biota A Chrome extension which takes over the new tab page and fills the screen with cellular automata visualisations.
13 October 2015 Generative Methods Why we should stop using the term ‘procedural content generation’.
12 February 2019 What Makes a Generator Interesting? The set of possible things a generator can produce and its subset of interesting things.
24 November 2018 Stories as Proofs Using linear logic for narrative generation highlights the correspondence between stories and proofs.
13 October 2015 World Models vs Narrative Choices The two main structural forms of interactive fiction.
20 August 2015 Interactive Fiction Over HTTP An overview of various HTTP API patterns for interactive fiction.
29 December 2018 Bandersnatch and the Future of Interactive Television The possibilities of interactive television beyond gamebooks and videogame tropes.